Animation: The Mechanics of Motion, Volume 1
Taylor & Francis, 2005 - 259 pages
Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.
The free CD-ROM includes more than 30 animations illustrating the techniques described throughout the book as well as examples of a professional Production Schedule, Budget and Production Chart - everything you need to get started!
With a Foreword by Peter Lord, Creative Director and Co-Owner of Aardman Animations and an Introduction by Mike Milne, Director of the award-winning animation house Computer Animation, Framestore CFC.
* Improve your timing, performance and animation production skills with this practical guide to animation skills suitable for all disciplines.
* Benefit from the skill and experience of a leading professional and educator with more than 20 years industry experience
* Understand and master action analysis, movement and timing with this beautifully illustrated guide
2D classical animation 3D stop-frame animation achieve animatic animation 2D classical ANIMATION EXERCISE animator’s arms aspects of animation audience balance ball bar chart basic begin bird bounce breakdown camera moves cartoon animation character animation colour computer animation covered create cycle animation detail develop dialogue director Disney dope sheet drag dynamic effect example Figure film flip book follow-through foot makes contact footage forward front right ground illustrate images inbetweens individual John Kricfalusi John Lasseter key drawings key frames layout Leica reel lip-sync look manner model sheets motion mouth shape movement naturalistic nature Notice once overlapping action passing position performance physical Pixar pose-to-pose animation principles of animation production management result scene screen separate elements sequence shoot shot simple skills slightly slow soundtrack speed squash and stretch stage storyboard straight-ahead stride studios Tex Avery throughout understanding voice track walk cycle weight wing