Otaku and the Struggle for Imagination in Japan

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Duke University Press, 2019 M12 6 - 336 páginas
From computer games to figurines and maid cafes, men called “otaku” develop intense fan relationships with “cute girl” characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love associated with “otaku” to be weird and perverse, the Japanese government has endeavored to incorporate “otaku” culture into its branding of “Cool Japan.” In Otaku and the Struggle for Imagination in Japan, Patrick W. Galbraith explores the conflicting meanings of “otaku” culture and its significance to Japanese popular culture, masculinity, and the nation. Tracing the history of “otaku” and “cute girl” characters from their origins in the 1970s to his recent fieldwork in Akihabara, Tokyo (“the Holy Land of Otaku”), Galbraith contends that the discourse surrounding “otaku” reveals tensions around contested notions of gender, sexuality, and ways of imagining the nation that extend far beyond Japan. At the same time, in their relationships with characters and one another, “otaku” are imagining and creating alternative social worlds.
 

Contenido

DEDICATIONACKNOWLEDGMENTS
1989
Male Shōjo Fans since the 1970s
2004
TWO Otaku Research and Reality Problems
1935
An Affective Response to Fictional Characters
1993
Relations with Fictional and Real Others in Spaces Between
NOTES
BIBLIOGRAPHY
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Patrick W. Galbraith is a lecturer at Senshū University in Tokyo. He is the author of The Moe Manifesto: An Insider's Look at the Worlds of Manga, Anime, and Gaming, coauthor of AKB48, and coeditor of Idols and Celebrity in Japanese Media Culture.

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