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which fly only by accident are mentioned; such as a feather, a leaf, a sheet of paper, thistle-down, a veil, &c. In this case, all the players never make up their minds soon enough: some fingers will rise, and some keep still; and often debates will arise to determine which is right. “I am sure a leaf does not fly," says one; "I am sure it does fly on the wind," says another, &c. The one in the centre decides all disputed questions. This game brings laughing and forfeits in abundance.

THE FLYING FEATHER.

A CIRCLE amuse themselves by blowing, one to the other, a feather, a light tuft of unspun cotton, or silk; in a word, any thing that is light enough to be kept up by the breath. Each one is anxious to pass it to her neighbour; because if it falls upon the floor, or upon her own clothes, she must pay a forfeit. Sometimes it is blown too violently, and it will fly so high that the next person must stretch out her neck in order to get a puff at it; at other times the breath is so feeble, that the feather will descend; sometimes it flies sideways, or behind the circle, so that one must turn her head very suddenly

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to catch it.

It looks very droll to see a whole circle turning, and twisting, and puffing, to keep up one poor little feather.

THE OX-FOOT.

NINE people are ranged in a circle. One places her hand upon her knee; the next places her hand upon the top of her hand; the next does the same to her; and so on until there is a pile of nine hands. The one whose hand is lowest then draws it out, and places it on the top, calling out, "One!" The next lowest aoes the same, calling out, "Two!" and so on, until one cries, "Nine !" This last player must catch one of the hands beneath her, if she can, exclaiming, "Nine! I hold my ox-foot !" But as all the players know that the ninth one has a right to catch them, they try hard to withdraw their hands too quick for her. Whoever is made prisoner, must pay a forfeit. This game, to be

amusing, needs to be done very rapidy. Some other phrase might be chosen instead of "I hold my ox-foot!" such as, "I've caught the weasel !"

THE SALE OF THE OX-FOOT.

THE players are all seated in a circle, except one, who stands in the centre, and is called the Ox-foot Merchant. Holding out a key, or a penknife, or whatever chances to be convenient, she says to one of the company, "How much will you give me for my ox-foot?" The one who is addressed takes the key, and answers immediately what she will give; but she must pay a forfeit if she say nine, or any figure made by multiplying nine. She must not say nineteen, nor twenty-nine; neither must she say eighteen, because it is twice nine; nor twenty-seven, because it is three times nine. The one who buys the key moves into the centre, and the Årst merchant seats herself in her place; thus there is a continual change, and every one takes her turn. The one who has just sold the key, must not be asked how much she will give for it, until it has been two or three times round; that is, she must not be immediately asked, before she has time to collect her thoughts. The answers should be given very promptly; if there is any hesitation, the play becomes very tiresome. Sometimes the merchant, in order to bewilder her customers, will look at one, as if she were going to offer the key to her, and then

suddenly turn round to another who is thinking nothing about it.

As the game goes on, forfeits multiply; for no price must be mentioned that has already been named.

BUZ!

THIS is a very lively and interesting game. Any number of children excepting seven, either boys or girls, seat themselves round a table, or in a circle. One begins the game by saying, "One!" the little girl to the left says, "Two!" and so it goes round till it arrives at seven, which number must not be mentioned, but in place thereof the word "Buz!" Wherever the number seven occurs, or any number into which seven may be multiplied, "Buz!" must be used instead of that number. Such are the numbers 7, 14, 17, 21, 27, 28, 35, 37, &c. &c. Any one mentioning any number with seven in it instead of "Buz!" or calling out of her turn, or naming a wrong number, must pay a forfeit. After she has paid her forfeit, she calls out "One!" and so it goes round again to the left, by which means each has to say a different number. When by a little practice the circle gets as high as seventy-one, then "Buz-one!" "Buz-two!"

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&c., must be used; and for seventy-seven, "Baz. buz !" and so on. If the person whose turn it is to speak, delay longer than while any one or the circle can moderately count five, she must pay a forfeit.

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LITTLE giris amuse themselves a good deal with this game. In America, I believe, it is called "Making Cheeses;" but in France they call it the Hen-Coop. It consists in spinning round to the right rapidly for a minute; then stopping very suddenly, at the same moment bending the abs a little, and extending the

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