The Rise of Games and High-Performance Computing for Modeling and Simulation

Portada

The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities.

The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

 

Contenido

Summary
1
1 A New Paradigm in Modeling and Simulation
7
2 Modeling Simulation Games and Computing
10
Beyond Entertainment
30
4 Defense Modeling Simulation and Games
55
Appendixes
73
Biographical Sketches of Committee Members
75
Meetings and Speakers
81
Committee Methodology
85
Key Recommendations from Previous Studies
92
An Overview of Digital Games
98
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