The Rise of Games and High-Performance Computing for Modeling and SimulationNational Research Council, Division on Engineering and Physical Sciences, Standing Committee on Technology Insightâ¬"Gauge, Evaluate, and Review, Committee on Modeling, Simulation, and Games National Academies Press, 2010 M04 15 - 130 páginas The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. |
Contenido
Summary | 1 |
1 A New Paradigm in Modeling and Simulation | 7 |
2 Modeling Simulation Games and Computing | 10 |
Beyond Entertainment | 30 |
4 Defense Modeling Simulation and Games | 55 |
Appendixes | 73 |
Biographical Sketches of Committee Members | 75 |
Meetings and Speakers | 81 |
Committee Methodology | 85 |
Key Recommendations from Previous Studies | 92 |
An Overview of Digital Games | 98 |