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MOTHER GOOSE AND HER GOSLINGS.

all the players take up their card again, and put it to Mother Goose, calling out "Home!" when if Mother Goose plays Home, she receives from Fox one counter for each Gosling, and two for herself; and packs up all the cards, with Home at the top, and places them in front of her. But if she cannot play Home, Mother Goose pays a counter for each Gosling to Fox, and Fox packs up the cards and places them in front of himself, keeping Fox at the top.

When the game has proceeded until any one of the players has but one card left, the person holding Farmer must give this card to the owner of the largest pack having Home at the top, who claims the pool.

RULES FOR PLAYING THE GAME

1. When a Gosling is called for, but cannot be played, throw a Fox, as he frightens the Goslings Home.

2.-The cards must be packed so as not to leave a Gosling at top; for if so done, the player must pay a forfeit to the pool, and the cards will be forfeited to the next Fox played.

3.-Every Fox not played, at the end of the game must pay two forfeits to the Farmer.

4.—If neither Gosling nor Fox can be played when called for, the player must pay to the pool, and pass the remaining cards to Mother Goose.

5. If any player should omit to shuffle Flyaway into his pack, he must pay to the pool.

6. When a player has delivered up his cards, or has no cards left, he is out.

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EARTH, AIR, FIRE, AND WATER.
HIS very simple game will be found highly
amusing for a party of young persons. If you
have not enough counters, cut up a coloured card
and make sixteen dozen. These may be kept

between them at

There should be

of equal sizes by carefully ruling lines equal distances before cutting them up. written or drawn on cards, all of one size, twelve animals, twelve birds, twelve fishes, four elements (earth, air, fire, and water), and one blank.

The dealer should be chosen, who must deal all the cards round, except Earth, Air, Fire, and Water; these four he is to keep for himself. He then calls out quickly either, Earth,-Air,-Fire,-or Water,-laying the card of that name face upwards. If he should call Earth, for example, then each player must throw down either a lion or some other animal that lives upon the Earth; if Water is called, then a fish must be thrown by each player; but if Air is called, each player should throw a bird.

If any player should throw a bird when a beast or fish ought to be played, they must forfeit to the pool as many

EARTH, AIR, FIRE, AND WATER.

counters as there are persons playing. But should any one play a card when Fire is called, he must forfeit one to the pool. Whoever turns up the blank, forfeits two to the pool.

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The game may be varied by the cards being turned up, once round, after the dealer has made a call, without the players looking at them; each one paying a counter to the pool if his card does not correspond with the call made by the dealer.

The deal must be taken by each player in turn.

The person who first plays out all his cards, wins the pool.

THE FOLKS OF THE WILLOW PATTERN

PLATE.

HE Folks of the Willow Pattern Plate are good enough to give us a very lucid peep into futurity, and tell us explicitly what we are to expect of destiny. The Great Cham alone, as becomes his august dignity, is silent, proving the discretion of that golden gift by winning the game.

Forty-two cards constitute the pack. Thirty-six of these are styled cards of prophecy, on each of which is printed or written one of the following appropriate prophetic sentiments:

You will have to choose from three graces.
Your future will be passed in contentment.

You will lose your tide of fortune.

You will come down from your clouds.

You will aspire to fame.

You will be fascinated out of your element.

You will encounter sharks and storms.

You will be dragged on by a vixen.

You have to go on, cap in hand.

You will meet with a Tartar.

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THE FOLKS OF THE WILLOW PATTERN PLATE

You will have an arrow escape.

You will meet with a sudden descent.

You will sustain a shock.

You will scarcely have a leg to stand on.

You will fall in-love.

You will dwell in foreign lands.

You will covet gold, and get the rod.
You will be caught at the end.
You will refuse a good offer.

You will sign your name, and be sorry.
Your river of life will be productive.
Your high flights will lead to a fall.
You will meet with a great catch.
Love will take possession of your heart.
You will leave your mark in the world.
Your tale of love will be cut short.

You will want more floating capital.

Reflection will arrive too late.

You will be made to make both ends meet.

Beware of March.

You will be sorely vexed.

You will have to struggle through life.

You will marry into a proud family.

You will risk all your value in a frail vessel.
You will seek a woman of understanding.
You will ere long jump for joy.

Five cards, termed Mandarins, are distinguished by a Mandarin's signature, and the holder of any one of these must pay to the pool a sum previously agreed upon; the

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