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On the other hand, a single episode and its sequel may be taken as the capture of Richard Coeur de Lion by the Emperor of Austria, his discovery by Blondel, and his triumphant restoration to the English people.

Many children, imbued with a strong sense of reverence, take great delight in impersonating scenes from sacred history, such as the selling of Joseph, the finding of Moses, Rebecca at the well, &c., and carrying them out in a sort of dumb show or charade. Representations of this sort, from sacred or profane history, tend to keep facts fixed in the minds of young folks, and are by no means to be despised as an educational accessory.

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TRADES.

HERE is hardly a more amusing game for children than Trades. Each girl in turn proposes a trade

to the company. It may be played in two ways. Either there are two parties, one out and one in; the leader of the one in states the trade she intends to perform, and instructs her companions in the details; and the one who is "out" must guess it, or keeps out till she does guess a trade the party "in" describes; or one girl goes through the pantomime, her companions following her example, for some ten minutes or more, when they must guess the trade indicated or pay forfeits. The one who guesses first has the right to lead the next trade. For example:

THE BAKER.

Go through the process in dumb motion of throwing flour into a tub, after adding yeast, mixing and kneading it, forming it into loaves, placing it in the oven, taking it out, ranging it on trays, carrying it up from the bakehouse to the shop, filling the baskets, and serving it from door to door.

THE DAIRYMAN.

Go through the process of milking the cows, carrying the pails to the dairy, filling the pans, skimming the milk, churning and patting the butter, pressing the cheese, selling the butter and cheese, and delivering the milk.

THE GROCER

Is represented very simply, by merely appearing to take a canister or drawer from behind an imaginary counter, and to weigh a portion of its contents to a customer, to receive payment after putting it up in paper, and give change.

THE BUTCHER.

APPEAR to hold an axe, and kill an animal with a ponderous blow. Next untie it, lay it down, skin it. Cut off the head, and carry it to the shop; or partly cut it up and carry the pieces. Cut it into joints. Take down joints and weigh, or cut chops, steaks, &c., for customers. Put them in paper, take payment and hand to the cashier, and return change.

THE LINEN-DRAPER.

BRING out, in dumb motions, assortments of dresses; unfold in pieces and hold them up in the hand, as you see shopmen when you go to buy. Of course our young performers understand they have no real articles in hand, but go through the whole performance in dumb motion. They then measure off some yards, apparently, show trimmings, of which they cut a quantity, do up a parcel, take payment and offer change.

THE FISHMONGER

SHOWS his fish, holding each by thumb and finger, and casting it down again on his wet marble slab.

sale, he turns to a sink, guts, washes it, puts it in

hands it to his customer.

Effecting a

paper, and

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TRADES.

THE PRINTER.

THE compositor stands at a supposed desk, picking up letters from all directions very quickly, and placing them in his left hand, in which he holds his composing stick. Then he transfers its composed contents to an imaginary board; pretends to roll a roller on a table, which he passes over the letter, folds down the case, screws it in with a handle, presses it, runs it out, and takes off the printed sheet. This is hand printing, and is still used for rough proofs, bills, &c.

THE BOOKBINDER

STITCHES the paper sheets in the centre, places his sheets together in a press, glues the back, lays on three strips of calico, removes the sheets from the press and lays the boards at the sides for the cover. Places on the leather back and corners; lays on the cloth sides; presses the book again. Rules the back with a hot ruler to emboss it; takes it out, wets the sides from a bottle, lays on gold leaf; rules the sides with rulers. from a fire to letter it, brushes off the superfluous gold leaf with wadding, and his process is supposed to be complete.

THE TAILOR.

FIRST appear to take a man's measure. Next lay cloth on a
board, chalk it, cut it out; sit cross-legged and sew it,
occasionally waxing it, or ironing open the seams.
finished, fold, make a parcel, and send home.

THE DRESSMAKER.

When

APPEAR to receive the lady; to fit on a pattern; to retire to the work-room; to cut out; to tack; to sit down and sew, to

sew on the skirt; to hold out the work and try the effect; to fold up, and send home.

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TRADES.

THE MANTUA-MAKER.

APPEAR to take mantles from shop cases, to try them on; walk round a show-room and exhibit them; finally to sell, and make a parcel of the same.

THE FARRIER.

APPEAR to talk with a gentleman. Lead in a horse, and

shoe him.

THE WATCH-MAKER.

APPEAR to talk to a customer; to take a watch, wind it, examine it, listen to the ticking, snap the lid, and return it.

THE GREENGROCER.

APPEAR to offer articles from baskets, as peas (opening the pods), beans (pulling off the strings), cauliflowers (showing the heads), carrots, greens, turnips, potatoes, &c., measuring and weighing them.

THE BERLIN WOOL SHOP.

IMITATE the process of bringing out wools and matching them; needles, and gauging them, &c.

THE CARPENTER.

IMITATE sawing, planing, hammering, &c.

THE PAINTER.

FIRST appear to scrape off old paint; then to mix a pot of paint, and finally to take a brush and carefully paint over an imaginary surface. Graining may be added to the painter's work, by appearing afterwards to comb the work, and spot it with a rag, and lastly, to varnish the surface.

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