Cornucopia Limited: Design and Dissent on the InternetMIT Press, 2005 - 284 páginas Using the liminality of design -- its unesasy position between creativiity and commerce -- to explore the network economy. The network economy presents itself in the transactions of electronic commerce, finance, business, and communications. The network economy is also a social condition of discontinuity, indefinite limits, and in-between spaces. In Cornucopia Limited, Richard Coyne uses the liminality of design -- its uneasy position between creativity and commerce -- to explore the network economy. He argues that design, with its open-ended and transgressive explorations, provides a new way to think about the world of commerce; design's inter-territorial precinct, its in-between condition, offers a way to frame the problems of the Internet economy -- for profit vs. for free, private vs. public, security vs. open access, defense vs. permeability. Design, says Coyne, has a natural affinity with the edge condition and the position between polar opposites. Edgy design starts with an idea, brings to mind its opposite, and then works with what emerges from the friction between the two. The designer of a Web portal, for example, might take on the problem of security by focusing on the limits of permeability. Design is edgy, and risky, argues Coyne, in the same way that breaches in network security are risky. In Cornucopia Limited he examines the threshold between conditions exemplified by the boundary between design and commerce. Coyne uses five metaphors of design to develop his argument: the household (in economics, historically opposed to the market), with its relationship to the street mediated by various portals; the machine, rampant and glitchy; the game, competitive but simulated; the gift, precursor to commerce; and the threshold. The threshold condition, Coyne says, is the site of edgy design and a portal into the new. The threshold, he argues, provides the most potent metaphor for understanding the liminal dwellers of the network economy. |
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... kind that stimulate design , constitute a kind of intellectual game , played in all seriousness , of tarrying with the preposterous notion , the proposition that is counter to " common sense . " Huizinga provides an interesting account ...
... kind ? There are at least four possible explanations . First , this apparent generosity may demonstrate the true character of infor- mation . Information operates differently than do other commodities . It is pos- sible to both give it ...
... kind of unity on the issue of knowledge . For markets to be fair and " perfect , " with no party suffering unduly , there has to be knowledge . For the twentieth - century econo- mist Friedrich Hayek , building on Smith's analysis ...
Otras ediciones - Ver todas
Cornucopia Limited: Design and Dissent on the Internet Richard Coyne Sin vista previa disponible - 2007 |
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Referencias a este libro
Interpretation in Architecture: Design as a Way of Thinking Adrian Snodgrass,Richard Coyne Vista previa limitada - 2006 |
The Routledge Companion to Creativity Tudor Rickards,Mark A. Runco,Susan Moger Sin vista previa disponible - 2009 |