Designing the User Interface: Strategies for Effective Human-computer-interaction, Volumen85
In revising this popular book, Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. The user interface is the part of every computer system that determines how people control and operate that system. When the interface is well designed, it is comprehensible, predictable, and controllable; users feel competent, satisfied, and responsible for their actions. Shneiderman discusses the principles and practices needed to design such effective interaction. Based on 20 years experience, Shneiderman offers readers practical techniques and guidelines for interface design. He also takes great care to discuss underlying issues and to support conclusions with empirical results. Interface designers, software engineers, and product managers will find this book an invaluable resource for creating systems that facilitate rapid learning and performance, yield low error rates, and generate high user satisfaction. Coverage includes the human factors of interactive software (with a new discussion of diverse user communities), tested methods to develop and assess interfaces, interaction styles such as direct manipulation for graphical user interfaces, and design considerations such as effective messages, consistent screen design, and appropriate color.
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
HUMAN FACTORS OF INTERACTIVE SOFTWARE
THEORIES PRINCIPLES AND GUIDELINES
MANAGING DESIGN PROCESSES
Derechos de autor
Otras 17 secciones no mostradas
Otras ediciones - Ver todas
Designing the User Interface: Strategies for Effective Human-computer ...
Sin vista previa disponible - 1986
Designing the User Interface: Fourth Edition Preview
Ben Shneiderman,Catherine Plaisant
Sin vista previa disponible - 2003
actions allow applications approach become changes coding color command Communications complex Computing Systems Conference consistent create devices direct display document Edit Editors effective electronic environments error evaluation example experience fields Figure function goals graphics guidelines Human Factors Human-Computer icon images improved increase indicate Interaction issues keys knowledge language learning letters levels managers manipulation manual menu messages move multiple names objects offer operator organization performance pointing position possible presentation Press problems Proc projects rapid rates reduce response screen selection sequences Shneiderman simple specific strategies structure style subjects success tasks testing tion usability user interfaces visual Wide window World York
Todos los resultados de la Búsqueda de libros »