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Hide and Seek. One child who is "It" shuts his eyes in his hands at base, while the others hide. "It" or the "Old Man" either counts to a certain number or is told when the hiders are ready. He then searches for them, and they try to run in and touch base before he spies them out, saying "I spy" and touches base. The first one caught becomes "It" and the others come in free.

Snake. The children are seated in a circle with "It" in the center. "It" has a handkerchief which he tosses over his back upon a child. The child on whom it falls immediately tries to toss it on to another child in the circle before "It" can tag him. If “It” succeeds in tagging any child while the handkerchief is on any part of his body the child so tagged becomes "It."

Pussy Wants a Corner. All the children except the one who is "Pussy" stand in corners, or on a marked spot. They try to exchange "corners" with each other while "Pussy" goes from one to the other saying, "Pussy wants a corner." If "Pussy" succeeds in getting into a corner before an exchange is made the one left out becomes " Pussy."

Going to Jerusalem. Chairs - one less than the number of children are placed in a row facing alternately one side and the other. The children then march round the chairs while music plays, or the teacher sings or counts. The instant the music stops they drop

into a seat and the child left without a seat goes to one side. A chair is removed, the music starts, the march is continued, the music stops, and so on, till only one chair and two children are left. When the music finally stops the one seated wins.

GAMES WITH APPARATUS

The following games usually need to be directed or started by an older child or by the teacher, but the children should be encouraged to play games independently, always, however, with care and precision and endeavor to improve. If they" fool” and do not observe the strict rules of the game, the privilege should be denied them.

Quoits. Have the children play quoits, using rings of rope and stakes fitted into a wooden base for goals. Have them keep the score accurately.

Bean Bag. Have the children play "bean bag" with a board of three holes valued at 1, 2, 3 points, respectively, and keep their own score, ten points being the game.

Ten-Pins. Have the children play shuffle board or ten-pins, keeping their own score and taking turns at setting up the men in their proper positions.

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"Paper Lantern and Pinwheel"-Developing skill, accuracy, industry, etc.

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