Cognitive Psychology: Thinking and CreatingDorsey Press, 1978 - 254 páginas |
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Página 13
... procedure for entering the memory structure at a point deter- mined by the question , and a procedure for leaving the memory struc- ture when the answer has been found . Let us suppose that the Aristotle Machine has a very simple chain ...
... procedure for entering the memory structure at a point deter- mined by the question , and a procedure for leaving the memory struc- ture when the answer has been found . Let us suppose that the Aristotle Machine has a very simple chain ...
Página 39
... procedure is to have a ghost of a chance , you had better use a shaping procedure . Start by demanding only the gross- est sort of approximations to the desired performance . For example , reward the dog whenever it crosses into the ...
... procedure is to have a ghost of a chance , you had better use a shaping procedure . Start by demanding only the gross- est sort of approximations to the desired performance . For example , reward the dog whenever it crosses into the ...
Página 145
... procedure . For comparison with LT , Newell and Simon ( 1972 ) have suggested a procedure which resembles the exhaustive search pro- cedures used by the monkeys . They call it the British Museum Algorithm ( BMA ) . The British Museum ...
... procedure . For comparison with LT , Newell and Simon ( 1972 ) have suggested a procedure which resembles the exhaustive search pro- cedures used by the monkeys . They call it the British Museum Algorithm ( BMA ) . The British Museum ...
Contenido
SECTION | 1 |
The birth of the new science | 18 |
Behaviorism | 29 |
Derechos de autor | |
Otras 9 secciones no mostradas
Términos y frases comunes
analogy animal answer apes Aristotle Machine association Associationism Associationists B. F. Skinner behavior Behaviorists believe Breland British Museum Algorithm chain Chapter chess child Chomsky classical conditioning cognitive psychology complex ideas conditioned reflex conservation cube curare Descartes Empiricism EPAM example experience experimental form-qualities Gestalt goal grammar human images important infant information-processing models innate intelligence introspection Introspectionists Jacqueline knowledge Köhler language law of effect learning Locke look meaning memory mental method moves Nativists object concept observer operations perception Piaget problem solver procedure processes reinforcement relation representation response result schedules schedules of reinforcement scientific semantic sensations sensorimotor sentences sequence shown in Figure SHRDLU Simon simple simulation situation Skinner solution solving space stimulus structure subgoal subjects Tasmania theorems theory things thought tion Titchener transformations unconditioned stimulus understand visual Watson word Wundt York