Cognitive Psychology: Thinking and CreatingDorsey Press, 1978 - 254 páginas |
Dentro del libro
Resultados 1-3 de 17
Página 13
... simulation . We should emphasize that the purpose of computer simulation is not to make smart computer programs but rather to test theories about people . A computer simulation that remembers more than people do , or solves problems ...
... simulation . We should emphasize that the purpose of computer simulation is not to make smart computer programs but rather to test theories about people . A computer simulation that remembers more than people do , or solves problems ...
Página 187
... Simulated Ape , glowering at the banana and waiting to be switched on . But first , let's have a quick peek at Simulated Ape's internal mechanisms . Aside from eating bananas , Simulated Ape can do three things . He can grasp , he can ...
... Simulated Ape , glowering at the banana and waiting to be switched on . But first , let's have a quick peek at Simulated Ape's internal mechanisms . Aside from eating bananas , Simulated Ape can do three things . He can grasp , he can ...
Página 189
... Simulated Ape also has this push - down , pop - up feature . To start , there is just one goal in the goal - stack - the current goal . Difficulty in achieving the goal may cause a subgoal to be established . The sub- goal is added to ...
... Simulated Ape also has this push - down , pop - up feature . To start , there is just one goal in the goal - stack - the current goal . Difficulty in achieving the goal may cause a subgoal to be established . The sub- goal is added to ...
Contenido
SECTION | 1 |
The birth of the new science | 18 |
Behaviorism | 29 |
Derechos de autor | |
Otras 9 secciones no mostradas
Términos y frases comunes
analogy animal answer apes Aristotle Machine association Associationism Associationists B. F. Skinner behavior Behaviorists believe Breland British Museum Algorithm chain Chapter chess child Chomsky classical conditioning cognitive psychology complex ideas conditioned reflex conservation cube curare Descartes Empiricism EPAM example experience experimental form-qualities Gestalt goal grammar human images important infant information-processing models innate intelligence introspection Introspectionists Jacqueline knowledge Köhler language law of effect learning Locke look meaning memory mental method moves Nativists object concept observer operations perception Piaget problem solver procedure processes reinforcement relation representation response result schedules schedules of reinforcement scientific semantic sensations sensorimotor sentences sequence shown in Figure SHRDLU Simon simple simulation situation Skinner solution solving space stimulus structure subgoal subjects Tasmania theorems theory things thought tion Titchener transformations unconditioned stimulus understand visual Watson word Wundt York