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Ganraat Prelininary Principles Pa. 1 || Involution by slogarithms Pa. 159

ARITH METIC. Evolution by Logarithins - 160

Notation and Numeration - 4 ALGEBRA,

Roman Notation - - 7 | Definiti - - - -

Addition - - - 8 efinitions and Notation - , - 162.

Subtraction - - - 11 | Addition - - - 166

Multiplication - - 13 Subtraction - - - 170

Division - - - 18 Multiplication - - 172

Reduction - - - § | Division - - - - 175

Compound Addition - - , 32 i. - - - 179

Commissioned Officers' Regimen- nvolution - - - 189

tal Pay - - - 35 Evolution - - - 192

Compound Subtraction - #|Surds - - - - 196

Multiplication - 39 Arithmetical Proportion and Pro-

——— Division - - 42 gression - - - 203

Golden Rule, or Rule of Three - 4;|Piles of Shot and Shells - 207

Compound Proportion - 3, Geometrical Proportion and Pro-

Vulgar Fractions - - 52 I gression - - - 212

Reduction of Vulgar Fractions § Infinite Series, and their Summa-

Addition of Vulgar Fractions - 61|s. tion ... - ... - - - 214

Subtraction of Vulgar Fractions 63 || || . Equations - - 231

Multiplication of Vulgar Fractions ib. 3. ratic Equations - - 249

Division of Vulgar Fractions 64 $. and Higher Equations - 256

Rule of Three in Vulgar Fractions 65 || imple Interest - - - 266

Decimal Fractions - . . . Compound Interest - - 267

Addition of Decimals - § Annuities - - - - 270

Subtraction of Decimals - - 68

Multiplication of Decimals - ib. GEOMETrry.

Division of Decimals - - 70 | Definitions and Remarks - - 275

Reduction of Decimals 73 Axioms - - - 281

Rule of Three in Decimals . 76 . Theorems - - - ib.

Duodecimals - - 77 || Of Ratios and Proportions—Defi-

Involution - - 78 nitions - - - - 818

Evolution - - - 80 | Theorems - - - 320

To extract the Square Root - 81 || Of Planes and Solids—Definitions 338

To extract the Cube Root - 85 Theorems - - - 340

To extract any Root whatever - 88 |Problems - - - 355

Table of Powers and Roots - 91 | Application of Algebra to Geome-

Ratios, Proportions, and Progres- try - - - - 871

sions - - - - 111 |Problems - - - 372

Arithmetical Proportion - 112|Plane Trigonometry - - 378

Geometrical Proportion - - 116 Trigonometrical Formulae - 393

Harmonical Proportion 121 | Heights and Distances - - 396

Fellowskip, or Partnership - 122|Mensuration of Planes or Areas 405

Single Fellowship - - ib. Mensuration of Solids - - 420

Double Fellowship - - 125 ||Land Surveyin - - 430

Simple Interest - - 127 | Artificers' Works - - 459

Compound Interest - - 130 Timber Measuring - - 468

Alligation Medial - - 132 | Conic Sections : - - 472

Alligation Alternate - - 133 Of the Ellipse - - 476

Single Position - - 136 |Qs the Hyperbola - - 494

Double Position - - - 138 . Of the Parabola - - 518

Practical Questions . - 141 É. § o: Sections - ;

quations of the Curve - 53

LOGARITHMs. Elements of Isoperimetry - - 539

Definition and Properties of Loga- Surfaces - - - 541

rithms - - - - 146 Solids - - - - 551

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- 1. QUANTITY, or MAGNITUDE, is any thing that will admit of increase or decrease; or that is capable of any sort of calculation or mensuration; such as numbers, lines, space, time, motion, weight, &c. 2. MATHEMATICs is the science which treats of all kinds of quantity whatever, that can be numbered or measured.— That part which treats of numbering is called Arithmetic; and that which concerns measuring, or figured extension, is called Geometry.—Not only these two, but Algebra and Fluxions, which are conversant about multitude, magnitude, form, and motion, being the foundation of all the other parts, are called Pure or Abstract Mathematics ; because they investigate and demonstrate the properties of abstract numbers and magnitudes of all sorts. And when these two parts are applied to particular or practical subjects, they constitute the branches or parts called Mized Mathematics. —Mathematics is also distinguished into Speculative and Practical: viz. Speculative, when it is concerned in discovering properties and relations; and Practical, when applied to practice and real use concerning physical objects. The peculiar topics of investigation in the four principal departments of pure mathematics may be indicated by four Wol. I. 2

words: viz. arithmetic by number, geometry by form, algebra by generality, furions by motion. 3. In mathematics are several general terms or principles; such as, Definitions, Axioms, Propositions, Theorems, Problems, Lemmas, Corollaries, Scholia, &c. 4. A Definition is the explication of any term or word in a science; showing the sense and meaning in which the term is employed.—Every Definition ought to be clear, and expressed in words that are common and perfectly well understood. 5. A Proposition is something proposed to be demonstrated, or something required to be done; and is accordingly either a Theorem or a Problem. 6. A Theorem is a demonstrative Proposition; in which some property is asserted, and the truth of it required to be proved. Thus, when it is said that, The sum of the three angles of a plane triangle is equal to two right angles, that is a Theorem, the truth of which is demonstrated by Geometry. —A set or collection of such Theorems constitutes a Theory. 7. A Problem is a proposition or a question requiring something to be done ; either to investigate some truth or property, or to perform some operation. As, to find out the quantity or sum of all the three angles of any triangle, or to draw one line perpendicular to another.—A Limited Problem is that which has but one answer or solution. An Unlimited Problem is that which has innumerable answers. And a Determinate Problem is that which has a certain number of answers. 8. Solution of a Problem, is the resolution or answer given to it. A Numerical or Numeral Solution, is the answer given in numbers. A Geometrical Solution, is the answer given by the principles of Geometry. And a Mechanical Solution, is one which is gained by trials. 9. A Lemma is a preparatory proposition, laid down in order to shorten the demonstration of the main proposition which follows it. 10. A Corollary, or Consectary, is a consequence drawn immediately from some proposition or other premises. 11. A Scholium is a remark or observation made upon some foregoing proposition or premises. 12. An Aziom, or Mazim, is a self-evident proposition ; requiring no formal demonstration to prove its truth ; but received and assented to as soon as mentioned. Such as, The whole of any thing is greater than a part of it; or, The whole is equal to all its parts taken together; or, Two quantities that are each of them equal to a third quantity, are equal to each other.

13. A Postulate, or Petition, is something required to be done, which is so easy and evident that no person will hesitate to allow it. 14. An Hypothesis is a supposition assumed to be true, in order to argue from, or to found upon it the reasoning and demonstration of some proposition. 15. Demonstration is the collecting the several arguments and proofs, and laying them together in proper order to show the truth of the proposition under consideration. 16. A Direct, Positive, or Affirmative Demonstration, is that which concludes with the direct and certain proof of the proposition in hand. 17. An Indirect, or Negative Demonstration, is that which shows a proposition to be true, by proving that some absurdity would necessarily follow if the proposition advanced were false. This is also sometimes called Reductio ad Absurdum Abecause it shows the absurdity and falsehood of all suppositions contrary to that contained in the proposition. 18. Method is the art of disposing a train of arguments in a proper order, to investigate either the truth or falsity of a proposition, or to demonstrate it to others when it has been found out.—This is either Analytical or Synthetical. 19. Analysis or the Analytic Method, is the art or mode of finding out the truth of a proposition, by first supposing the thing to be done, and then reasoning back, step by step, till we arrive at some known truth. This is also called the Method of Invention, or Resolution; and is that which is commonly used in Algebra. 20. Synthesis, or the Synthetic Method, is the searching out truth, by first laying down some simple and easy principles, and then pursuing the consequences flowing from them till we arrive at the conclusion.—This is also called the Method of Composition; and is the reverse of the Analytic method, as this proceeds from known principles to an unknown conclusion; while the other goes in a retrograde order, from the thing sought, considered as if it were true, to some known principle or fact. Therefore, when any truth has been found out by the Analytic method, it may be demonstrated by a process in the contrary order, by Synthesis : and in the solution of geometrical propositions, it is very instructive to carry through both the analysis and the synthesis. -


ARITHMETIc is the art or science of numbering ; being that branch of Mathematics which treats of the nature and properties of numbers.--When it treats of whole numbers, it is called Vulgar, or Common Arithmetic ; but when of broken numbers, or parts of numbers, it is called Fractions.

Unity, or an Unit, is that by which every thing is called one ; being the beginning of number ; as, one man, one ball, one gun.

Number is either simply one, or a compound of several units; as, one man, three men, ten men.

An Integer, or Whole Number, is some certain precise quantity of units ; as, one, three, ten.—These are so called as distinguished from Fractions, which are broken numbers, or parts of numbers ; as, one-half, two-thirds, or threefourths.

A Prime Number is one which has no other divisor than unity; as 2, 3, 5, 7, 17, 19, &c. A Composite Number is one which is the product of two or more numbers; as, 4, 6, 8, 9, 28, &c.


THESE rules teach how to denote or express any proposed number, either by words or characters: or to read and write down any sum or number.

The Numbers in Arithmetic are expressed by the following ten digits, or Arabic numeral figures, which were introduced into Europe by the Moors, about eight or nine hundred years since ; viz. 1 one, 2 two, 3 three, 4 four, 5 five, 6 six, 7 seven, 8 eight, 9 nine, 0 cipher, or nothing. These characters or figures were formerly all called by the general name of Ciphers; whence it came to pass that the art of Arithmetic was then often called Ciphering. The first nine are called Significant Figures, as distinguished from the cipher, which is of itself quite insignificant.

Besides this value of those figures, they have also another, which depends on the place they stand in when joined together ; as in the following table :

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