Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language

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Apress, 2019 M09 2 - 532 páginas

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).

Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.

Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.


What You’ll Learn

Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns


Who This Book is For

Video game enthusiasts interested in game development and design. No prior programming experience is required.
 

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Contenido

Overview
1
Hello World
23
Card Game Part 1
45
Card Game Part 2
86
Fixed Shooter
117
Shoot Em Up
171
Designing Bosses
231
SingleScreen Platformer
241
Scrolling Platformer
296
Designing Platformers
367
Metroidvania Part 1
381
Metroidvania Part 2
437
Designing Fun Games
498
Whats Next?
511
Index
520
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Acerca del autor (2019)

Sebastiano M. Cossu is a software engineer and game developer.Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.


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