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aloud in turn-one word at a time at each round. The Standard, Century or Webster's dictionary may be agreed upon as authority, and Phyfe's little book of "Seven Thousand Words Often Mispronounced" is an excellent work to cull from.

CAPPING VERSES

One person writes a line of poetry and, folding down the paper to conceal the writing, passes it to his neighbour, at the same time giving the last word of his line. No. 3 writes a fresh line, which is rhymed by the next player, and so on, until all have made a contribution.

The lines may be original poetry (?) or quotations, but the result is naturally more pleasing if all agree beforehand to follow the metre of some familiar poem.

If preferred, each writer may start a fresh sheet and pass it on as before described, which, keeping all busy at once, makes the game more lively. Still another way to play the game is for some one to quote a line of poetry, when the person next him must promptly repeat another line beginning with the letter which concluded the last word of the previous line. It is continued from one to the other until some one fails to respond, when he must drop from the game-which is continued until one alone has outdone all competitors.

For such impromptu quotations it would be too much to insist upon the metre being alike-which removes the chief difficulty. For example:

"Come, gentle spring, ethereal mildness come,"

"England, with all thy faults I love thee still."
"Love not, love not, ye hapless sons of earth,”
"He jests at scars who never felt a wound,
"Drink to me only with thine eyes," etc.

THE SECRETARY

This is a variation of the old game of Consequences, but its more personal nature enhances its interest. The players are seated at a table, provided with pencils and paper, and asked by the leader, or secretary, as he is called, to write their own names at the top of the sheet and fold them over so as to conceal them.

He then collects the papers and distributes them, with the order, "Write a character." The players obediently address themselves to writing the description of an imaginary character, good or bad.

The secretary again collects the papers, distributes them, and directs their recipients to describe the past of the unknown person whose name is hidden at the top of the sheet. Then follows the order to describe the person's present, future, fate or fortune-or anything that the leader may direct.

The papers are finally collected and read aloud.

A LITERARY ROMANCE

A list of questions should be written in small books similar to cards and furnished with tiny pencils on tasselled cords. The cover may bear the title in gilt lettering, or two hearts transfixed by an arrow in the shape of a pen, from which gory drops of ink are falling.

The hostess explains that the correct answers to the questions are the titles of well-known books, to be written on the page opposite, and at the foot of the page the writer signs his or her name.

The contest, though not new, has the advantage that it may be varied ad infinitum, using other book-titles. A prize is usually given to the woman who has been the most successful in answering the questions, and one to

the man who has the most correct showing on his little book.

The following questions may be answered by the names of books, which at present are familiar to all. 1. Who was the Colonial bride?

2. Who was the Colonial bridegroom?

3. Where they did meet?

4. What did he tell her?

5. What was her face then?

6. With what feelings did they look forward to their wedding-day?

7. What date was set for the wedding?

8. Who performed the marriage ceremony?

9. Who assisted him in the ceremony?

10. What did every one give the bride, on her appear ance?

II. What vow did they take?

12. Who furnished the flowers?

13. Where did they go on their wedding journey?

14. What house was their first home?

15. What came to them a year later?

16. What did their married life prove to be?

1. "Janice Meredith "-Paul Leicester Ford.
2. "Richard Carvel"-Winston Churchill.
3. "Castle Craneycrow"-Geo. Barr McCutcheon.
4. "Twice Told Tales"-Hawthorne.

5. "A Study in Scarlet"-Conan Doyle.
6. "Great Expectations "-Dickens.
7. "Middlemarch"-George Eliot.

8. "The Vicar of Wakefield "-Goldsmith.

9. "The Little Minister"-Barrie.

10. "The Right of Way"-Gilbert Parker.
II. "To Have and to Hold"-Mary Joh. ston.

12. "Elizabeth and Her German Garden "-Anon. 13. "Far from the Madding Crowd"-Hardy. 14. "The House of the Seven Gables"-Hawthorne 15. "Heavenly Twins"-Sarah Grand.

16. "Bitter Sweet"-Holland.

A BICYCLE ACCIDENT

On the same principle as in the foregoing game, the following questions may be propounded and the answers given in by the names of cities of the United States:

1. A young man and maiden planned a pleasant afternoon together. How and where did they go?

2. What caused her to fall from her wheel?

3. What did they give her to restore consciousness? 4. What surgical operation had to be performed? 5. Blaming the town for the accident, what did her father do?

6. What kind of a lawyer argued the case?

7. How did it end for all concerned?

8. To whom were they grateful?

ANSWERS

1. Wheeling; 2. Rutland; 3. Newport; 4. Lansing; 5. Sioux City; 6. Superior; 7. Concord; 8. Providence.

PUT IN AN ADJECTIVE

There are two ways in which this game is played. In one, somebody reads aloud a selection from an author who is conceded to write pure and good English, leaving out all the adjectives-Irving's "Bracebridge Hall" would be a good choice, since his pleasure in and appreciation of the people and things which he therein describes inspired many adjectives.

The reader pauses whenever an adjective is met with, and all the players silently write down the one which they think would be appropriately used in the connection suggested.

After a page or two has been read, or at the conclusion of the article or chapter, the selection is read again with all the adjectives supplied as the author has given them. Each person then notes, upon his or her paper, those which correspond to the choice made by the author. The one who has the greatest number wins the contestand all may be the wiser for a lesson in their parts of speech.

The second way of playing the game aims merely at amusement. Some one, who possibly wields the “pen of a ready writer" or, better, has the faculty for making fun, writes a story, leaving out all adjectives, though so constructing the tale as to require the use of an enormous number of them, which are represented, however, by blanks on his or her pages. Each person of the company is then requested to furnish adjectives, which are written in the narrative in the order in which they are given, regardless of the sense, the more inappropriate or absurd the more the success of arousing amusement is assured. If the persons present may be made the subjects of the story and jokes of a personal nature introduced the merriment is increased. Such adjectives as toplofty, outlandish, idiotic, tricky, lean, oppressive, illiterate, barbarous, entrancing, will be found valuable in description of persons to arouse animation if not interest.

The account of the habits of some bird or beast is often amusing with adjectives inappropriately applied or without regard to sense. The following was the result of one such haphazard arrangement:

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