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Question 5:

"A diamond circlet, and from under this,
A veil that seemed no more than gilded air
Falls by each fair ear-an Eastern gauze
With seeds of pearl."

Question 6:

"At church in silks and satins fine."

Question 7:

"Diamonds to fasten the hair, and diamonds
to fasten the sleeves;

Laces to drop from their rays like

A powder of snow from the eaves."

Question 8:

"In gloss of satin, and shimmer of pearls." Question 9:

"With her Norman cap, her kirtle of blue, and
her ear-rings

Brought in olden times from France."

Question 10:

"In a college gown that clad her like an April daffodilly.".

Question II:

"Clad all in faded silk."

It seems but fair to give an added word of explanation. The women whose toilets are thus exquisitely given are characters in the works of well-known poets. The solution is to give name of character and poet.

ANSWERS

1. Guenevere-Tennyson.

2. Clare-Scott.

3. Lucy-Wordsworth.

4. Ellen-Scott.

5. Camilla-in "Golden Slipper"-Tennyson.

6. Madam Blaize-Goldsmith.

7. The Court Lady-Mrs. Browning.

8. Maud-Tennyson.

9. Evangeline-Longfellow.

10. Melissa-"The Princess"-Tennyson.

11. Enid-Tennyson.

"BUZ"

The players sit in a circle and count in turn "one," "two," "three" and so on until, if possible, a hundred is reached. There are ways and ways of counting, however, some of them not so easy after all. The number seven must always in this particular game be replaced. by "Buz," as must any of its multiples, as fourteen, twenty-one, twenty-eight, etc. Rules of the game are these:

Rule 1. "Buz" to be said for every seven or seven times that number.

Rule 2. Any one breaking this rule pays a forfeit, and is out of the game-i. e., sits silent.

Rule 3. As soon as seven or a "seven times" number has been said, the count must begin at one, by the player sitting at the left of the expelled member.

Rule 4. If any player forgets his number while the count is going on, or miscounts after a "Buz," he pays a forfeit, but is not out of the game. It will be found that "Buz" will be so often forgotten in its right place, or the number of players will so soon diminish from miscount that to reach a hundred will not be easy, as every time, after any blunder, the count goes back to one as a fresh beginning. This game proves a very jolly and amusing one.

An amplification of this game has been called “Buzz Fizz." In addition to the requirements of number 7

whenever the number 3 or any of its multiples, or any figure in which it occurs, appears, the word “quack" must be given instead. All the 30's begin with "quack." At every return of the number 5 or its multiples the word "fizz" is used; all the 50's begin with "fizz." For II and its multiples the player says "Cock-a-doodle-doo!" Thus: 1, 2, quack, 4, fizz, quack, buzz, 8, quack, fizz, cock-a-doodle-doo, quack, quack, buzz, etc. quack fizz, 3 times 5 being 15.

15 is

As a player fails he retires from the game, and the rest begin with one again. The victor must have quick wits and much concentration-and deserves a prize.

QUOTATIONS AND AUTHORS

One offers a quotation, and the first person who can name the author receives a counter and may then offer a quotation in his turn. The one who can show the most counters, of course, wins the game.

Or the quotations may be prepared in advance, written upon slips of paper which are drawn by the players in turn, from a hat or basket. If the author is correctly named, the slip of paper is kept as a trophy. If the person is unable to assign the authorship, he passes it to his neighbour. If the bits of paper are very small, they may be folded and glued with a drop of mucilage to pieces of tissue paper of various shades of green, cut out and crinkled into a semblance of lettuce leaves, or pink paper cut into rose leaves. The latter mode makes a pretty effect and is very little trouble to prepare.

WHO AM I?

This game rarely fails to please, and though not new may always be given a new form by the choice of char

acters.

The hostess prepares in advance as many slips of paper as there are guests expected, writing upon each the name of some well-known character in history or fiction.

Upon the arrival of her friends, following her greeting of them, she pins one of the bits of paper upon the shoulder or back of each. The wearer does not know what character he or she is supposed to represent, but is expected to guess it from the remarks of the rest, who are careful not to reveal the name.

For example: "The Queen of Hearts" may be complimented upon her housewifely talents and her delicious pastry, and be earnestly asked whether her dishonest servant had reformed as he promised.

"Little Red Riding-Hood" may be condoled with on the tragic death of her grandmother, and warned of the danger of making chance acquaintances on the road; "Henry VIII.," rallied on his fondness for the sex; "Lady Macbeth," ostentatiously shunned on account of her "shady past"; "Goliath," advised to "pitch into a man of his size and not bully a little fellow"; and when a pretty girl once asked "Columbus" archly whether he thought that "we were worth discovering," the answer was a foregone conclusion.

SHOUTING PROVERBS

One person leaves the room and the rest decide upon some proverb which he is to guess.

The words are appointed among the players, one word to each in succession. If there are more players than words in the proverb selected, two or more may say the same word.

At the reappearance of the banished person, all shout at once in a loud voice the words which have been given

What did the band play when he came home?"When Johnny comes marching home."

Where were they married?-"Old Kentucky Home." Who were the bridesmaids?-"Two little girls in blue."

Who furnished the music?-"Whistling Rufus."

Who furnished the wedding feast?"Rory O'Grady." Where did they make their home?-"On the banks of the Wabash."

What was their motto?" Home, Sweet Home."
Where did they always remain ?—“ America."

The music was a new feature, and the fact that the airs were so well known but made it the more enjoyable. The advantage of the winner being so slight, the pleasure of success was the more general.

HIDE THE WORD

The game consists in putting a word, previously agreed upon by the company, into a narrative so cleverly that the person who is required to guess it shall be unable to distinguish it. The word chosen must be one that has several meanings, and the players in turn each adopt a separate signification or manner of its use. Each person tells a story, recites a verse of some poem, or relates an adventure, bringing in the chosen word, being careful not to mark it by additional emphasis. Self-conscious persons are apt to hesitate at its pronunciation, or slur it with such evident haste that the secret is betrayed.

The one who inadvertently furnishes the clue must then take the place of questioner. Words of two letters are ruled out of the choice.

For example, the word "out," while remaining unchanged, is used in several different senses:

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