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Lovely Lady-(Lily Langtry).

Never Beaten (but once!)-(Napoleon Bonaparte). Inspiring Pianist-(Ignace Paderewski).

The Roughrider-(Theodore Roosevelt).

A time-limit is set by the hostess, and at its expiration the cards are collected and a prize is given to the person who has the most correct guesses.

The questions can be multiplied indefinitely at the discretion of the hostess, and at the conclusion the inevitable prize can be awarded by vote, the hostess reading all the papers to the company. They can either vote by acclamation or can put down on another card opposite each number what they think the paper is entitled to, ten standing for the very highest approval and so on down to one for the lowest grade. When all have voted the cards are collected and the mathematician of the company retires to seclusion to figure out who has the highest vote. The voting is generally the occasion of as much fun as the writing.

SILHOUETTE PORTRAITS

It is said that the first portrait was made by a youth who, seeing the shadow of his sweetheart cast upon a sunny wall, seized a sharp stone and gave permanence to the likeness by following its outlines.

A game very popular with the youths and maidens of our own day is based on this early attempt at portraiture.

Let the hostess use her best tact and powers of observation in pairing her guests, or she may leave it to the hazard of matching flowers, rosettes or what not for partners. To each pair are given two sheets of silhouette paper dull black on one side and white on the other, four thumb-tacks, a pencil, a pair of scissors, and a lamp

with reflector, if possible, or a lamp may be shared with another pair in the company.

One of every couple is first the artist and then the model-each drawing the other's silhouette.

A sheet of the silhouette paper with the white side out is attached to the wall and held in place by thumbtacks at the four corners or to a drawing-board set against the wall. The lamp is placed so that a person interposed between it and the wall, and within six inches of the latter, will cast a sharp, clear shadow when the other lights in the room are extinguished. It is then the simplest thing for one standing behind the model to trace the outline of his or her profile, if the sitter keeps perfectly still, and so secure an excellent likeness. The face is then cut out (the pencilled outlines carefully followed), and the black side of the paper being turned out, it is pasted on a sheet of cardboard and signed by the artist's name. When all are finished an exhibition of the silhouettes is given, after which slips of paper are distributed and each person is asked to write a vote naming the artist of the most successful portrait. This being the likeness of his or her partner, a prize is given to the artist and the model. The little instrument known as a "pantograph," for enlarging or reducing drawings, adds much to the pleasure of the game if it be desired to retain the silhouettes as souvenirs. The directions for its use come with it, and it is very simple to reduce the portrait from life-size to the proportions of the silhouettes that, before the days of photography and of Daguerre's invention, were the only likenesses obtainable other than miniatures or portraits in oils. The pantographs come at prices ranging from fifty cents to two dollars.

DOUBLETS

Two words are chosen containing the same number of letters, which are written, the one at the top, and the other at the bottom of the page. The puzzle consists in the merging of the one in the other by the interposition of other words, each of which, by the change of a single letter, shall form a link contributing to the result. The easiest doublets are made where the vowels and consonants correspond in number and position in both words.

The game is taken from a little volume by Lewis Carroll, the famous author of "Alice in Wonderland," called "Doublets, a Word Puzzler," in which the following rules are given:

"The words given to be linked together constitute a Doublet. The interposed words are the links, and the entire series a chain.

"Each word in the chain must be formed from the preceding word by changing one letter in it and one only. The substituted letter must occupy the same place in the word so formed which the discarded letter occupied in the preceding word, and all the other letters must retain their places.

"The score for the game is: the same number of marks will be apportioned to each doublet as equal the number of letters in the two words given. For example, for "head and tail" the number of marks obtainable would be eight; and this maximum will be obtained by the competitor who makes the change with the least number of changes. A mark in this case would be deducted for every link used beyond four. If it be assumed that in this instance the change cannot be made with less than four links, then those who complete it with four links

would receive eight marks. Any competitor using five links would receive seven marks, one using twelve would secure nothing.

For instance, to change a boy into a man, soup into

[blocks in formation]

Strange to say, it seems impossible to change wrong into right-the words refusing to amalgamate.

SECRET HISTORY

Each player is requested to write, upon a card or folded paper, the name of some well-known woman, in history or fiction. The cards or papers are dropped into a basket, and all are then asked to write upon another set of cards the names of certain men whose names and careers are familiar to the average student of history or reader of popular literature. These cards are consigned to a second basket or receptacle of some kind. The baskets are violently shaken that the cards may be thoroughly mixed.

Each player is thereupon required to withdraw a card from each basket, the one bearing a man's and the other a woman's name, and cudgel his wits to write a

story in which these two persons shall form the leading characters or hero and heroine. The more divided by time and space from one another in reality, while they lived, the greater credit to the ingenuity of the writer for bringing them together.

One young woman felt some dismay at having drawn as her problem-Henry the Eighth of England and "Topsy" of "Uncle Tom's Cabin." The following narrative was her attempt to follow the rules of the game:

"From the Secret Annals of the English Court, the royal Harry was again a widower and soon gave evidence of the usual symptoms of men in like circumstances. He complained of loneliness, talked less and less of the dear departed and more and more of the living, breathing beauties of his court. Finally, as it was not seemly to replace the dear decapitated within too short a time, it was agreed to send a secret messenger to the Americas -famous for beautiful women-and thence bring a new wife, the marriage to be private until after the proper interval.

"Keep it dark' was the royal Bluebeard's last word as he bade his emissary God-speed-little thinking how significant the words would prove in their fulfilment.

"Many months elapsed and the faithful servant was unable to induce the liberty-loving daughters of the new world to risk their necks in such a matrimonial noose.

"His choice fell upon a young beauty of New Orleans, lovely as a dream, an orphan who was obliged to accept the grudging hospitality of an uncle. All possible coercion was employed to force her to accept the rôle of Bluebeard's fourth wife, but, her affections being elsewhere engaged, she was adamant.

"Domestic persecution, however, finally seemed to

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