Designing the User Interface: Strategies for Effective Human-computer-interaction, Volumen85Addison Wesley Longman, 1998 - 639 páginas In revising this popular book, Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. The user interface is the part of every computer system that determines how people control and operate that system. When the interface is well designed, it is comprehensible, predictable, and controllable; users feel competent, satisfied, and responsible for their actions. Shneiderman discusses the principles and practices needed to design such effective interaction. Based on 20 years experience, Shneiderman offers readers practical techniques and guidelines for interface design. He also takes great care to discuss underlying issues and to support conclusions with empirical results. Interface designers, software engineers, and product managers will find this book an invaluable resource for creating systems that facilitate rapid learning and performance, yield low error rates, and generate high user satisfaction. Coverage includes the human factors of interactive software (with a new discussion of diverse user communities), tested methods to develop and assess interfaces, interaction styles such as direct manipulation for graphical user interfaces, and design considerations such as effective messages, consistent screen design, and appropriate color. |
Contenido
1 | 4 |
THEORIES PRINCIPLES AND GUIDELINES | 51 |
MANAGING DESIGN PROCESSES | 95 |
Derechos de autor | |
Otras 18 secciones no mostradas
Otras ediciones - Ver todas
Designing the User Interface: Strategies for Effective Human-computer ... Ben Shneiderman Sin vista previa disponible - 1998 |
Designing the User Interface: Strategies for Effective Human-Computer ... Ben Shneiderman Sin vista previa disponible - 1998 |
Términos y frases comunes
actions allow applications approach become changes Chapter coding color command Communications complex Computing Systems Conference consistent create devices direct display document early Edit Editors effective electronic environments error evaluation example experience fields Figure function goals graphics guidelines Human Factors Human-Computer icon images improved increase indicate Interaction issues keys language learning letters levels managers manipulation manual menu messages move multiple names objects offer operator organization performance pointing possible presentation Press problems Proc projects rapid rates reduce response screen selection sequences Shneiderman simple specific strategies structure style subjects success tasks testing tion usability user interfaces visual Wide window World York